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  1. Reflective Practice in software development studios: findings from an ethnographic study

    Reflective Practice in software development studios: findings from an ethnographic study

    Abstract: Over the last two decades, software educators have adopted new approaches, techniques, and tools for practical learning. Previous research has found that studio-based learning is suitable for learning the practical aspects of software engineering. This research strand recognizes reflective practice as a characteristic feature of software development studios. However, they did not show how […] - May 19, 2020
  2. Trajectory and traits of devigners: a qualitative study about transdisciplinarity in a software studio

    Trajectory and traits of devigners: a qualitative study about transdisciplinarity in a software studio

    Abstract: Contemporary software engineering requires multidisciplinary teams, organized in different roles to collaborate. Among the roles, two are consolidating as complementary opposites: the developer and the designer. These roles require different backgrounds and skills, which makes the developer-designer collaboration quite difficult sometimes. Intending to bridge the gap between these two roles, some students are pursuing […] - May 19, 2020
  3. Improvised Video as a Medium for Learning and Designing Interactions

    Improvised Video as a Medium for Learning and Designing Interactions

    Abstract: The video format has a long history in Human Computer Interaction research, in particular, in documenting interactions in usability tests and ethnographic studies. This format is also employed, to a lesser extent, to improvise new interactions, such as in video prototyping, collaborative videoing and design fictions. This makes video interesting for studio-based education in […] - Oct 31, 2018
  4. Designing oppressive and libertarian interactions with the conscious body

    Designing oppressive and libertarian interactions with the conscious body

    Abstract: Human-Computer Interaction literature often includes the allegory of computers oppressing users through badly designed interfaces. Analyzing this oppression relation through the critical pedagogy of Paulo Freire, it is possible to say that computers are not oppressors, yet they can be considered oppressive if one social group is using it to oppress another. This article introduces […] - Oct 31, 2017
  5. Expensive or expansive? Learning the value of boundary crossing in design projects

    Expensive or expansive? Learning the value of boundary crossing in design projects

    Abstract: Boundary crossing is a strategy as well as a tactic to bridge the gap between different activities in an organization. In design projects, boundary crossing is mainly associated with strategies such as multidisciplinary teams, integrated delivery methods and collaborative technologies. The value of these strategies in practice depends on the negotiation around the object […] - Nov 18, 2015
  6. Design Livre: Cannibalistic Interaction Design

    Design Livre: Cannibalistic Interaction Design

    Abaporu, the most valued Brazilian painting. Tarsila do Amaral (1928). Abstract This paper provides a historical account of cannibalism as used to explain how Brazilians integrate foreign cultural influences into their own and introduces a design praxis based on it. From Modernism to Digital Culture, cannibalism is a recurring tactic used to overcome cultural traditions […] - Apr 9, 2012
  7. Almanaque 2010 - Faber-Ludens Interaction Design Yearbook

    Almanaque 2010 – Faber-Ludens Interaction Design Yearbook

    The yearbook showcase Interaction Design student work from Faber-Ludens Institute, Brazil. Projects range from desktop applications to public services, all designed with the human being in mind. Get a look at inspiring new ideas for interacting with people through old and new technology! Language: Portuguese / English Editor: Frederick van Amstel The print version of […] - Feb 15, 2011