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  1. Pattern-based codesign

    Pattern-based codesign

    Design patterns deconstructs the myth that design projects are created by a single consciousness, the lonely designer. Every project, be that developed by a single designer or by a design team, reproduces common patterns that society at large cultivates. Card decks collect and organize design patterns with common problems and solutions in a certain design […] - Nov 22, 2018
  2. Lego prototyping

    Lego prototyping

    Lego is a great tool to build early prototypes of games and apps. I like. to stimulate students to supplement talking with making to increase shared understanding. Physical prototypes are quicker to build together in a team and can be used to test if ideas work in the real world. In this video, participants learn […] - Nov 22, 2018
  3. Tangible Experience Model

    Tangible Experience Model

    The Experience Map is an abstract representation which might not be understood by stakeholders who are responsible for shaping that experience. Since their participation is essential to stage the experience, I developed a Tangible Experience Model with uses Lego pieces to represent the relationships between people, things, spaces, and activities. Since the model’s meaning relies […] - Nov 4, 2018
  4. Problem Solution Problem (PSP)

    Problem Solution Problem (PSP)

    PSP is a simple game that quickly explores the design space for a particular project. It starts by asking for problem statements written on Post-its. Then, problems are exchanged and the competing teams need to solve the problems. The solutions go back to the first team, who needs to find problems for these solutions. The […] - Nov 1, 2018
  5. Idea Market

    Idea Market

    Idea Market is a design game I developed for pitching and developing ideas while looking for partners in entrepreneurship programs. Participants start alone with their idea and progress by selling it to someone who is willing to give up his or her own idea. It is a very competitive game since nobody wants to give […] - Nov 1, 2018
  6. Classroom-to-Studio Transformation

    Classroom-to-Studio Transformation

    I like to teach through developing projects as done in design studios. Most of the times, students need to adapt regular classrooms to work like design studios. I encourage them to appropriate the classroom space in any way that is  better to support their creative activities. Along the years, we learnt together many ways to […] - Nov 1, 2018
  7. Change Laboratory

    Change Laboratory

    Change Laboratory is a method developed by CRADLE to help organizations change routines, deal with conflicts, and create new ideas through a participatory approach. The method consists of three different moments: 1) presenting contradictions found through ethnographic research in the organization; 2) analyzing the systemic nature of these contradictions through organizational models; 3) generating new […] - Nov 1, 2018
  8. LegoML

    LegoML

    Unified Modeling Language (UML) is a set of standard diagrams and notations for creating software. We created at PUPCR a physical version of these diagrams with Lego to enable the participation of designers, clients, and users in software architecture and modeling activities. The concrete representations help the participants understand and make good use of software […] - Nov 1, 2018
  9. Improvised Videos

    Improvised Videos

    Improvised Videos are short films recorded with smartphones to support a codesign process. They represent everyday scenarios where the design object plays a protagonist role. The interaction with the design object is depicted through variegated film and theater techniques such as enactment, role playing, props, puppets, cuts, and transitions. The main advantage of using video […] - Nov 1, 2018