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Student work

  1. Crisis Deck (2022-2023)

    Crisis Deck (2022-2023)

    From the outset of their design education at UTFPR, Alanis Louise de Mello Zukowski and Maria Vitória Ribeiro Kosake were struck by a disconnect between their aspirations and the education they received. The design curriculum seemed narrowly focused on technical skills and market demands, leaving little room for critical reflection or social engagement. As they […] - May 9, 2024
  2. Conscious design for a women shelter (2023)

    Conscious design for a women shelter (2023)

    Camila Kutiski heard from a friend about a shelter service for victims of domestic violence in her neighborhood. She visited the non-profit running the service and decided to support the people involved with her Graphic Design final work at UTFPR. The first thing she did was to understand the existing design activities in the non-profit. […] - Feb 24, 2024
  3. Rios Metadesign (2023)

    Rios Metadesign (2023)

    The final work of Isabela Luiza Molin de Siqueira in her Bachelor of Design studies at UTFPR is the redesign of a Computer Supported Collaborative Work platform called Rios, a tool used by social movements and non-profit organizations in Brazil that builds on their past experience of using Corais. Rios is developed by Eita Coop. […] - Jul 11, 2023
  4. Iguaçú III community center (2022)

    Iguaçú III community center (2022)

    Uniperifa collective joined Laboratory of Design against Oppression students to plan community actions in Condomínio Residencial Parque Iguaçú III. This slum-upgrade urban project relocated people near the city center to the city outskirts, leaving people disconnected from the city and having little sense of community. We identified several sustainability issues that required increasing this sense […] - Dec 13, 2022
  5. Service integration for suicide prevention (2022)

    Service integration for suicide prevention (2022)

    Service integration for suicide prevention is the final work of Barbra Eliza da Silva in her Graphic Design degree at UTFPR. Barbra heard from some friends who work in mental health services that the number of suicide attempts was skyrocketing in Curitiba. She decided to put her final work to help. The project aimed at facilitating […] - Dec 7, 2022
  6. SURU'BA (2022)

    SURU’BA (2022)

    SURU’BA (“good thing” in Tupi and “orgy” in Portuguese) is the final work of João Conrado Dembiski and João Victor Tarran in their Bachelor in Design at UTFPR. Inspired by anarchist and decolonial thinking, the duo designed a modular open-source furniture system that could be cheaply produced in Curitiba, the locality of their studies. Their […] - Jul 30, 2022
  7. Designers as cultural producers (2022)

    Designers as cultural producers (2022)

    Polyana de Andrade Tavares, a graphic design student at LADO, embarked on a profound journey of collective conscientization that transformed her understanding of her role as a cultural producer. Her final work reflects on this transformative process through an autoethnographic lens, weaving together personal experiences and broader socio-cultural contexts. Initially, Polyana approached her study with […] - Jun 1, 2022
  8. Shared Management Handbook (2021)

    Shared Management Handbook (2021)

    Shared Management Handbook is the final work of Luciane Hulyk to obtain her Graphic Design degree at UTFPR. The book was collaboratively written and participatory designed with the Mandala Network, a collective of local artisans who wanted to share their experience with self-management and solidarity economy. The book reads like a manual for those who […] - Jan 8, 2022
  9. Céu Brasileiro Memorial Bot (2021)

    Céu Brasileiro Memorial Bot (2021)

    Céu Brasileiro is the final work of Humberto Salmazo to obtain his Graphic Design degree at UTFPR. It is a twitter bot which displays the daily COVID-19 deaths in Brazil in a poetic way. Céu Brasileiro explores the combination of Graphic Design and Web Development expertise to create a robot that interacts through a Twitter […] - Jan 8, 2022
  10. Conscious Periphery COVID-19 communication (2020)

    Conscious Periphery COVID-19 communication (2020)

    Conscious Periphery is an emergency outreach activity funded by UTFPR to fight misinformation about the COVID-19 in vulnerable communities around the university. To reach this aim, the students involved in the activity will collaborate with community leaders to find the right tune as well as with healthcare professionals to deliver the correct information. The messages […] - Apr 9, 2020
  11. Manifesto Design Dissenso (2019)

    Manifesto Design Dissenso (2019)

    The Manifesto Design Dissenso is writen by the Design for Social Innovation class of 2019 at UTFPR. Students decided to write it after looking critically at their technical education and the lack of political perspectives. The manifesto was written and designed using several collaborative tools, such as clay, textiles, and Google Docs across several weeks […] - Nov 8, 2019
  12. Women Coffee Worker Coalition (2019)

    Women Coffee Worker Coalition (2019)

    Women Coffee Worker Coalition is the final work of Rafaella Peres Eleuterio to obtain her Bachelor degree in Design at UTFPR. Rafaella had some relatives who worked on the coffee fields of Northern Paraná but she never engaged directly with this production. After seeing the coffee packages which sold their produce in the city, she […] - Oct 9, 2019
  13. Senses: Escape the Maze (2018)

    Senses: Escape the Maze (2018)

    Senses is a co-op iPhone game for two players in just one device: one plays with the headphones on and eyes closed, while the other plays with the touchscreen. Players receive complimentary and exclusive information that they need to interpret together in order to survive the maze threats. This app was developed by students from […] - Jun 11, 2018
  14. Rogério Virtual Pet (2018)

    Rogério Virtual Pet (2018)

    Rogério Virtual Pet is an Apple TV app for parents who want to teach good habits to kids without steering them too much. The virtual pet lives like a tamagotchi that grows and interact with kids about their daily responsibilities. The app was created by students of the Apple Developer Academy PUCPR 2018 cohort. - Jan 11, 2018
  15. Brisa (2017)

    Brisa (2017)

    Brisa promotes the interaction and development of emotions through the deconstruction of the TV as we know it, creating an environment of projection. With this it is possible to transcend emotional states provided by the place, dark with a unique light source and surrounding songs, that enhance the interactive contact of people, leaving them more […] - Dec 27, 2017
  16. Time Crisis (2017)

    Time Crisis (2017)

    Time Crisis (2017) is a speculative design mockumentary that provides a different explanation for Brazilian President Dilma Rousseff’s impeachment in 2016. After the next elections in 2018, several public actors acknowledged that President Rousseff was removed from office without sound evidence, which fueled the thesis of a parliamentary white coup. The mockumentary tells a different […] - Nov 2, 2017
  17. Prosthesis: The Next Level (2016)

    Prosthesis: The Next Level (2016)

    Prosthesis: The Next Level (2016) is a speculative design mockumentary about the controversy generated by replacing healthy human limbs for advanced prosthetics in Curitiba, where great advancements in the field supposedly occurred. The mockumentary engaged with Curitiba’s municipal elections, particularly with a mayor candidate’s proposal to recover the city’s position as an international reference on […] - Nov 2, 2016
  18. Deixe_me (2016)

    Deixe_me (2016)

    Deixe_me is an interactive short movie produced by Erick Gustavo e Marta Heupa for their final work in Digital Design to address the contradiction between the need for self-presentation and the risk of cyberbullying in social media. Students began by investigating overexposure in social media. They were invited to discuss the topic with high school […] - Mar 31, 2016
  19. Depression and I (2016)

    Depression and I (2016)

    This is a short animation movie produced by Marcos Balbinot for his final work in Digital Design to express his experience of going through depression. The movie conveys the prejudices people face with this mental condition in an attempt to reduce it. The movie has attracted more than 80.000 viewers and hundreds of comments on […] - Mar 31, 2016
  20. Enigmatron (2016)

    Enigmatron (2016)

    Enigmatron is an analog synthesizer designed by Diogo Mattana to explore the subtleties of musical sound. The synthesizer is based on a tape potentiometer that modulates the digital sound according to the wishes of the musician. In the context of a Digital Design bachelor, this final work is not just a functional prototype, but also […] - Mar 31, 2016
  21. Guanabana thing at the DesignLab (2014)

    Guanabana thing at the DesignLab (2014)

    As part of the Collaborative Future Making master class, a group of students (Thijs Baltes, Alex Ceha, Riccardo Rigo and Isabel Pfab) designed a thing to intervene with the incipient DesignLab at the University of Twente. The group mapped the contradiction that was pressing the DesignLab development at its early stage: the lack of a […] - Apr 21, 2015
  22. Almanaque 2010 - Faber-Ludens Interaction Design Yearbook

    Almanaque 2010 – Faber-Ludens Interaction Design Yearbook

    The yearbook showcase Interaction Design student work from Faber-Ludens Institute, Brazil. Projects range from desktop applications to public services, all designed with the human being in mind. Get a look at inspiring new ideas for interacting with people through old and new technology! Language: Portuguese / English Editor: Frederick van Amstel The print version of […] - Feb 15, 2011
  23. Tongos (2010)

    Tongos (2010)

    Tongos is a series of educational robot toys meant to support basic literacy created by Cassiano Azevedo during his studies at Faber-Ludens Interaction Design Institute. The toy stimulates children to associate letters and their combinations with sounds. Each robot can read a combination of images and letters: The toy is activated when children put letters […] - Dec 5, 2010