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Research Projects

  1. Design as a Practice of Freedom in Self-Managed Organizations

    Design as a Practice of Freedom in Self-Managed Organizations

    Design as a practice of freedom is an approach that considers that all people project themselves into the world seeking to increase their freedom of action. As a pedagogy, it is a proposal to raise awareness of the world as a result of intentional human projects, which can be questioned and transformed. As a technique, […] - Nov 18, 2021
  2. Designing Metaobjects for Collaboration, Participation and Debate

    Designing Metaobjects for Collaboration, Participation and Debate

    This research theoretically develops and empirically tests the concept of metaobject in design projects with special needs for collaboration, participation, or debate. Metaobjects are objects that represent and support the design of new objects in metadesign processes, such as a sketch, a model, or a prototype. In design projects, metaobjects must represent multiple perspectives and […] - Mar 25, 2020
  3. Participatory Design in Transition Projects from the Global South

    Participatory Design in Transition Projects from the Global South

    Multiple versions of Participatory Design emerged in different contexts and disciplines. Despite taking advantage of knowledge generated by the Global South, such as Participatory Action Research, Participatory Design is mainly practiced based on Northern theories, such as critical theory, post-structuralism, and phenomenology. Despite their contributions to building a democratic approach to design, these theories did […] - Mar 25, 2020
  4. Business modelling

    Business model design innovation

    This research develops a method for assessing the business potential of mobility innovations that are arising within and outside of Bosch, in an attempt to contribute to its Open Innovation effort. This will allow to discover innovations that have not yet been considered as such, to identify solutions that may generate value, to discover sustainability […] - Mar 22, 2020
  5. Open innovation ecosystem development

    Open innovation ecosystem development

    This research aims at articulating the participation of Bosch in the entrepreneurial ecosystem of Curitiba city, Vale do Pinhão. Firstly, the current connections and partnerships with startups will be mapped, in particular, the Curitiba Connectory initiative. Second, these relationships will be evaluated based on the Open Innovation practices carried out by other actors of similar […] - Mar 22, 2020
  6. Expansive Design and Learning in a Software Studio

    Expansive Design and Learning in a Software Studio

    Unfinished post-doctoral research project at Post-Graduate Program in Informatics at PUCPR. Software studio is a pedagogical approach for learning while doing it in practice Interaction Design (CULÉN et al, 2014; BINDER et al, 2009; REIMER, 2003) as well as Software Engineering (HAZZAN, 2002; KUHN, 1998; TOMAYKO, 1996; TOMAYKO, 1991). Inspired by the way architects learn […] - Oct 31, 2018
  7. Designing for liberation

    Designing for liberation

    Design is often defined as a professional activity that produces physical and symbolic artifacts. However, in contemporary common parlance, the design word is also used to describe the characteristics of this professional activity’s products. Despite professionals claiming responsibility for these qualities, there is ample evidence that such qualities are not defined solely by professionals. Instead, […] - Oct 31, 2018
  8. Organizational Learning in Open Innovation Ecossystems

    Organizational Learning in Open Innovation Ecossystems

    Open Innovation inspires big companies to participate in entrepreneurial ecosystems, in the hope of promoting valuable organizational learning. Individual employees can learn together with individual entrepreneurs who are struggling to find a working business model, however, this learning might not be absorbed by the company. One of the reasons for that is the lack of […] - Oct 30, 2018
  9. Expansive design: designing with contradictions

    Expansive design: designing with contradictions

    Designing space can contribute to organizational development if current and future activities are taken into account. This possibility is complicated by the political and methodological struggle of involving users in designing space, who are the ones carrying on those activities. Typically, users are left out of designing space for economic reasons; however, they produce space […] - Aug 22, 2011
  10. Reclaiming the cultural heritage of children's games

    Reclaiming the cultural heritage of children’s games

    Children’s games played at streets were one of the most important medium for child culture. Themes, rules and roles followed what children wanted to play. Players could change rules by agreement with other players. Names, symbols and plot were all defined by local culture. Children could play with social taboos and authorities. Immigrants brought opportunities […] - Jul 22, 2011
  11. Cultural Studies of Design Fictions

    Cultural Studies of Design Fictions

    Design fictions are speculative scenarios about everyday use of new technologies. They are produced mainly by companies for branding their vision of the future, exploring popular imaginary and desires. Nokia Morph (2008), for example, is a short animation that shows how nanotechnology could be applied to cellphones to make them more flexible, durable and fashionable. […] - Jul 22, 2011