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  1. Deixe_me (2016)

    Deixe_me (2016)

    Deixe_me is an interactive short movie produced by Erick Gustavo e Marta Heupa for their final work in Digital Design to address the contradiction between the need for self-presentation and the risk of cyberbullying in social media. Students began by investigating overexposure in social media. They were invited to discuss the topic with high school […] - Mar 31, 2016
  2. Depression and I (2016)

    Depression and I (2016)

    This is a short animation movie produced by Marcos Balbinot for his final work in Digital Design to express his experience of going through depression. The movie conveys the prejudices people face with this mental condition in an attempt to reduce it. The movie has attracted more than 80.000 viewers and hundreds of comments on […] - Mar 31, 2016
  3. Enigmatron (2016)

    Enigmatron (2016)

    Enigmatron is an analog synthesizer designed by Diogo Mattana to explore the subtleties of musical sound. The synthesizer is based on a tape potentiometer that modulates the digital sound according to the wishes of the musician. In the context of a Digital Design bachelor, this final work is not just a functional prototype, but also […] - Mar 31, 2016
  4. The Transformative Potential of Game Spatiality in Service Design

    The Transformative Potential of Game Spatiality in Service Design

    Van Amstel, Frederick M.C. and Garde, Julia. Games to explore the possibilities of space and the space of possibilities in service design. Simulation & Gaming, 47 (5), 2016, p. 628-650. https://doi.org/10.1177/1046878116635921 - Mar 4, 2016