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  1. Interaction Design as Mediation

    Interaction Design as Mediation

    During my Master’s research, I looked for alternative views on Interaction Design that went further than User Interface Design. Most definitions say that the former is broader than the latter, but they didn’t provide clear objects to work with. David Malouf did a good job of extending Dan Saffer’s elements, but his foundations look still […] - Jul 26, 2011
  2. CICITY (2011)

    CICITY (2011)

    Codesign of an interactive installation for the 2nd International Innovative Cities Conference, held in Curitiba, Brazil. The main conference’s theme was about the responsibility of individual’s action on the macro scale, bringing speakers like Fritjof Capra, Steven Johnson, and Jaime Lerner to discuss new frontiers of urban innovation. The main hall of the conference had […] - Jul 22, 2011
  3. Infinity I-Kitchen (2011)

    Infinity I-Kitchen (2011)

    Usability consultancy for the Infinity I-Kitchen project at Electrolux Latin America, the first touchscreen controlled fridge. The touchscreen panel offers a messages application, recipes, and photo slideshow. The project included heuristic evaluation, usability test, and emotional affect evaluation. - Jul 22, 2011
  4. Reclaiming the cultural heritage of children's games

    Reclaiming the cultural heritage of children’s games

    Children’s games played at streets were one of the most important medium for child culture. Themes, rules and roles followed what children wanted to play. Players could change rules by agreement with other players. Names, symbols and plot were all defined by local culture. Children could play with social taboos and authorities. Immigrants brought opportunities […] - Jul 22, 2011
  5. Cultural Studies of Design Fictions

    Cultural Studies of Design Fictions

    Design fictions are speculative scenarios about everyday use of new technologies. They are produced mainly by companies for branding their vision of the future, exploring popular imaginary and desires. Nokia Morph (2008), for example, is a short animation that shows how nanotechnology could be applied to cellphones to make them more flexible, durable and fashionable. […] - Jul 22, 2011
  6. The uses of the human body in CAD

    The uses of the human body in CAD

    Yesterday I was in Germany for a collaborative meeting with some researchers working with computing and spation reasoning. I presented a poster outlining the challenges of my PhD research. Schloss Etelsen, the venue, couldn’t be better for reflecting about space abstract modeling. Look at the site: Coincidence or not, the 19th century castle had been […] - Jul 1, 2011
  7. Collaborative Planning for Healthcare Environments

    Collaborative Planning for Healthcare Environments

    Abstract: The research goal is to develop tools for bridging participant’s abstraction gap within healthcare facilities projects. Tools that help participants create and manipulate representations of abstract concepts like space use and time management based on participant’s concrete experience. It’s important that these tools can be used both in group meetings and individual contexts for […] - Jul 1, 2011