game design
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Lego Physical Oxymoron (LEPOX)
LEPOX challenges the participants to collaboratively identify and materialize a contradiction using Lego pieces. This game is inspired by the LEGO Serious Play ® method, which relies upon physical metaphors for improving team communication. The participants are invited to make a model of what they perceive to be a contradiction in terms — a physical […] - Apr 6, 2020 -
Stake Holder Analysis with Lovely Links (SHALL)
SHALL is short for Stake Holder Analysis with Lovely Links. It consists of mapping all the stakeholders possibly interested in a problem through their organization and inter-organizational relationships. Each stakeholder is mapped as a doll and relationships are loosely represented as a thread connecting the dolls. The game starts by asking the participants to map […] - Apr 6, 2020 -
Problem Solution Problem (PSP)
The Problem Solution Problem (PSP, also known as PS³) game, developed by Frederick van Amstel and Guilherme Silveira is designed to explore and address collective creativity within the context of problem-solving. - Nov 1, 2018 -
Idea Market is a design game developed to facilitate the pitching and development of new business ideas, while encouraging the formation of partnerships in entrepreneurship programs. The game simulates the dynamics of a startup ecosystem, where participants play both entrepreneurial and investor roles. Each player begins with an individual idea, sketched on paper, and progresses […] - Nov 1, 2018
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Senses: Escape the Maze (2018)
Senses is a co-op iPhone game for two players in just one device: one plays with the headphones on and eyes closed, while the other plays with the touchscreen. Players receive complimentary and exclusive information that they need to interpret together in order to survive the maze threats. This app was developed by students from […] - Jun 11, 2018 -
Educational Game Design is a 45 hours graduate course from the Design program of Federal University of Paraná (UFPR). The course was delivered in collaboration with prof. Andre Battaiola. The syllabus includes readings on Game Design and Cultural Historical Activity Theory. The initial classes reproduced some experiments with entertainment and educational games. The Silent Game […] - Apr 28, 2016
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The Conceal and Show Game (2015)
The way Facebook conceals or shows up messages in the news feed is a mystery to most users. Facebook gives the impression that if a user posts a status update, all of her friends receive it in the timeline, but that is not always true. The Edgerank algorithm decides what is shown in the timeline based on three variables: This abstract […] - Jul 31, 2015