In my Interaction Design Foundations course, I explain to students that tangible interfaces are becoming widespread because they explore the human body as an input device. This makes the interaction more sociable and affective. In one class, I brought a Dance Dance Revolution pad for our students to experiment with and they took it to the next level.
Guilherme was shy to play, but accepted to participate in a bodystorming: I wanted to know what would happen if the position of the pad improved embodiment of the game. We put the pad in his shoulder and started to play.
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The feeling of the game changed totally. Instead of executing mechanic movements in front of a screen, we´ve got an affective human interaction.
During the bodystorming, many ideas emerged how to hack the pad and use in clothes or garments, enabling more intimate dance, like Touch Tango DDR:
Alexandre proposed to make a fight game using the same interface. There is already a Mugen game tha explore the same gameplay of DDR:
This is the video of the bodystorming session.