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Interaction design educator & researcher
Design ethnography with activity theory
Contradiction-driven design
Expanding the design object
Expansive Design Open Data
Representing contradictions without trying to solve them
What is expansive design?
The Facebook parlour game
The emergence of boundaries
The homogenization of differences
The collaboration for use value
The competition for exchange value
The spatialization of workflow
The flexibilization of workspaces
The optimization of work processes
The co-creation of knowledge
The alienation of design possibilities
The socialization of the design space
The contraction of design representations
The expansion of the design object: from materials to experiences
Reductionism and expansionism in design theory
Collaborative Future Making
Sketching an expansive design definition
How to represent contradictions
Double stimulation experiments
The low-tech visualization method
Change by Design London
Game spatiality
Participation and transdisciplinarity
Designing with contradictions
Using smartboards to enable user participation in architecture
The validity of user’s activity representation
Movies related to ethnographic user research
Making games to communicate research findings
Visualizations for Participatory Design
How to knit spatial layout with workflow
Technology Appropriation Scale
When Participatory Design makes sense
Spreading participation into the routine
Interaction Design as a Cultural Project
Public participation can revitalize decaying places
Why measuring design aesthetics?
Enabling participation in healthcare construction
Cannibalistic Interaction Design
Using Activity Theory to situate Design Thinking
Brazil Open Government Act
Social Shaping of Innovation
Using Compendium to organize research
The next step for social networks: Cycles
Interaction Design as Mediation
The uses of the human body in CAD
Co-creation tools for Architecture
Open Design and weapons of mass destruction
Aesthetics in Design Thinking
Open Design and Free Design are not the same
Designer’s role in a Free Design world
Tools for concrete collaboration
First draft for my PhD Research
Free Design at Faber-Ludens Institute
Interaction (Design) is a complex phenomenon
Toy Hack for opening the cultural black box
Essential Interaction Design books
Communal virtualities and complicated pleasures
Trends, cliches and cultural reproduction in Design
Critical games to reflect on violence
Tango DDR
Customer necessity is the mother of invention
English blog is alive