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  1. Design ethnography with activity theory

    Design ethnography with activity theory

    Oct 28, 2016
  2. Contradiction-driven design

    Oct 28, 2016
  3. Expanding the design object

    Sep 16, 2016
  4. Expansive Design Open Data

    Expansive Design Open Data

    Feb 15, 2016
  5. Representing contradictions without trying to solve them

    Representing contradictions without trying to solve them

    Nov 20, 2015
  6. What is expansive design?

    What is expansive design?

    Nov 20, 2015
  7. The Facebook parlour game

    The Facebook parlour game

    Jul 31, 2015
  8. The emergence of boundaries

    The emergence of boundaries

    Jul 18, 2015
  9. The homogenization of differences

    The homogenization of differences

    Jul 17, 2015
  10. The collaboration for use value

    The collaboration for use value

    Jun 10, 2015
  11. The competition for exchange value

    The competition for exchange value

    May 5, 2015
  12. The spatialization of workflow

    The spatialization of workflow

    Mar 25, 2015
  13. The flexibilization of workspaces

    The flexibilization of workspaces

    Mar 24, 2015
  14. The optimization of work processes

    The optimization of work processes

    Mar 22, 2015
  15. The co-creation of knowledge

    The co-creation of knowledge

    Mar 18, 2015
  16. The alienation of design possibilities

    The alienation of design possibilities

    Mar 16, 2015
  17. The socialization of the design space

    The socialization of the design space

    Mar 16, 2015
  18. The contraction of design representations

    The contraction of design representations

    Mar 12, 2015
  19. The expansion of the design object: from materials to experiences

    The expansion of the design object: from materials to experiences

    Mar 9, 2015
  20. Reductionism and expansionism in design theory

    Reductionism and expansionism in design theory

    Feb 23, 2015
  21. Collaborative Future Making

    Collaborative Future Making

    Jan 19, 2015
  22. Sketching an expansive design definition

    Sketching an expansive design definition

    Jan 12, 2015
  23. How to represent contradictions

    How to represent contradictions

    Jan 5, 2015
  24. Double stimulation experiments

    Double stimulation experiments

    Dec 20, 2014
  25. The low-tech visualization method

    The low-tech visualization method

    Nov 25, 2014
  26. Change by Design London

    Change by Design London

    Sep 18, 2014
  27. Game spatiality

    Game spatiality

    Aug 14, 2014
  28. Participation and transdisciplinarity

    Participation and transdisciplinarity

    Jul 23, 2014
  29. Designing with contradictions

    Mar 12, 2014
  30. Using smartboards to enable user participation in architecture

    Dec 9, 2013
  31. The validity of user’s activity representation

    The validity of user’s activity representation

    Oct 7, 2013
  32. Movies related to ethnographic user research

    Jun 9, 2013
  33. Making games to communicate research findings

    Making games to communicate research findings

    Apr 4, 2013
  34. Visualizations for Participatory Design

    Dec 12, 2012
  35. How to knit spatial layout with workflow

    How to knit spatial layout with workflow

    Oct 2, 2012
  36. Technology Appropriation Scale

    Technology Appropriation Scale

    Jun 27, 2012
  37. When Participatory Design makes sense

    When Participatory Design makes sense

    Jun 4, 2012
  38. Spreading participation into the routine

    Spreading participation into the routine

    Mar 1, 2012
  39. Interaction Design as a Cultural Project

    Interaction Design as a Cultural Project

    Feb 8, 2012
  40. Public participation can revitalize decaying places

    Public participation can revitalize decaying places

    Jan 23, 2012
  41. Why measuring design aesthetics?

    Why measuring design aesthetics?

    Dec 15, 2011
  42. Enabling participation in healthcare construction

    Enabling participation in healthcare construction

    Dec 2, 2011
  43. Cannibalistic Interaction Design

    Cannibalistic Interaction Design

    Nov 9, 2011
  44. Using Activity Theory to situate Design Thinking

    Using Activity Theory to situate Design Thinking

    Oct 31, 2011
  45. Brazil Open Government Act

    Brazil Open Government Act

    Sep 19, 2011
  46. Social Shaping of Innovation

    Social Shaping of Innovation

    Aug 26, 2011
  47. Using Compendium to organize research

    Using Compendium to organize research

    Aug 12, 2011
  48. The next step for social networks: Cycles

    The next step for social networks: Cycles

    Aug 4, 2011
  49. Interaction Design as Mediation

    Interaction Design as Mediation

    Jul 26, 2011
  50. The uses of the human body in CAD

    The uses of the human body in CAD

    Jul 1, 2011
  51. Co-creation tools for Architecture

    Co-creation tools for Architecture

    Jun 28, 2011
  52. Open Design and weapons of mass destruction

    Open Design and weapons of mass destruction

    Jun 9, 2011
  53. Aesthetics in Design Thinking

    Aesthetics in Design Thinking

    May 13, 2011
  54. Open Design and Free Design are not the same

    Open Design and Free Design are not the same

    May 10, 2011
  55. Designer’s role in a Free Design world

    Designer’s role in a Free Design world

    May 2, 2011
  56. Tools for concrete collaboration

    Tools for concrete collaboration

    Apr 29, 2011
  57. First draft for my PhD Research

    First draft for my PhD Research

    Apr 27, 2011
  58. Free Design at Faber-Ludens Institute

    Feb 14, 2011
  59. Interaction (Design) is a complex phenomenon

    Interaction (Design) is a complex phenomenon

    Oct 28, 2010
  60. Children learning how to make crafts from recycled junk at the Favela-Bairro social development program

    Toy Hack for opening the cultural black box

    Jul 20, 2010
  61. Essential Interaction Design books

    Jul 19, 2010
  62. Communal virtualities and complicated pleasures

    Communal virtualities and complicated pleasures

    Jul 9, 2010
  63. Trends, cliches and cultural reproduction in Design

    Trends, cliches and cultural reproduction in Design

    Jul 9, 2010
  64. Critical games to reflect on violence

    Critical games to reflect on violence

    Jul 7, 2010
  65. Tango DDR

    Jul 7, 2010
  66. Customer necessity is the mother of invention

    Customer necessity is the mother of invention

    Jul 7, 2010
  67. English blog is alive

    Jul 7, 2010