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collective embodiment

  1. Decolonizing Service Design Ethics and Aesthetics

    Decolonizing Service Design Ethics and Aesthetics

    Abstract: Service Design draws heavily from ancient Greek Ethics and Aesthetics, beginning with the foundational theater metaphor that separates frontstage from backstage. When Service Design engages with cultures that do not cultivate the Greek canon, the decolonization challenge comes to the fore. People who work to decolonize their cultures wonder whether Service Design will remain […] - Apr 15, 2024
  2. The Materials of Service Design: Human bodies

    The Materials of Service Design: Human bodies

    Secomandi, F., & van Amstel, F. (2023). Human bodies. In: Blonkvist, J; Clatworthy, S; Holmlid, S. The Materials of Service Design (pp. 167-172). Edward Elgar Publishing. https://doi.org/10.4337/9781802203301.00032 - Feb 5, 2024
  3. Dancing Algorhythms in the Theater of the Techno-Oppressed

    Dancing Algorhythms in the Theater of the Techno-Oppressed

    Presentation in the College of the Arts Fall 2023 Research Lightning Round, University of Florida. Abstract: Algorhythms are computer instructions that display recurrent logic and rhythm. They are introduced in our everyday life through digital technologies to structure our activities. The Theater of the Techno-Oppressed is a research program aimed at exploring the role of […] - Dec 14, 2023
  4. Remote Image Theater

    Remote Image Theater

    Image theater is the most popular and accessible Theater of the Oppressed technique. It consists of telling an oppression story through a static body image. The spect-actors stand in postures that, altogether, suggest an oppressive action. There is no voice, explanation or movement in the image, although that can be added later for further inquiries […] - Sep 20, 2023
  5. Making work visible in the theater of service design

    Making work visible in the theater of service design

    Capitalist service design is grounded on a theater metaphor that guides service designers to make work invisible, away from customer scrutiny and public accountability. In this way, service design contributes to hiding the extreme work exploitation that digital service workers undergo, generating a situation where workers can only reclaim their visibility through striking. If service […] - Feb 24, 2023
  6. Assembling collective bodies to take care of the commons

    Assembling collective bodies to take care of the commons

    As part of the Participatory Design Conference 2022, I joined P.D. Commoners, a self-managed collective of researchers working at the boundaries of commoning and designing, to organize a workshop on Relationality, Commoning, and Designing. After the workshop, we recorded a podcast with Joanna Sad-Sulonen and Giacomo Poderi to summarize and share the workshop experience with […] - Jan 11, 2023
  7. Remote Forum Theater

    Remote Forum Theater

    Forum Theater provides a forum to test and rehearse actions and responses to oppressive situations in the form of an interactive play. What differentiates Forum Theatre from other interactive theatre techniques is precisely its political goal of human and social emancipation. By stimulating the spectator’s effective intervention, Forum Theatre seeks to provoke reflections about the forms of […] - Apr 17, 2022
  8. Design pedagogy, the body, and solidarity in designing commons

    Design pedagogy, the body, and solidarity in designing commons

    Podcast interview for the Commoning Design & Designing Commons show, an initiative from the Interest Group Commons and Commoning of the IT University of Copenhagen. Listen to the podcast on Anchor. Transcript Speaker Key – GP Giacomo Poderi; FA Frederick van Amstel; SM Sanna-Maria Marttila; JS Joanna Saad-Sulonen Speaker Text GP Okay, welcome to this first […] - Apr 12, 2022
  9. Oppression reaction diagram

    Oppression reaction diagram

    Reaction to computer-mediated oppression can be rehearsed in a Theater of the Techno-Oppressed session. When using the image theater technique, it is possible to capture every attempt to react to oppression and compare their efficacy in still photos. In addition to the spect-actors who stage the play, two persons are required: a photographer and a […] - Mar 27, 2022
  10. Artificial Intelligence in Higher Education (2021)

    Artificial Intelligence in Higher Education (2021)

    Instead of delivering an invited talk in the UTFPR’s Informatics student week of 2021, Rodrigo Fresse Gonzatto, Claudia Bordin Rodrigues, and Frederick van Amstel performed an invisible theater on artificial intelligence in higher education. In this kind of performance, actors stage the play without telling the audience that they are acting. They pretend to be […] - Oct 4, 2021
  11. Relational design and the contradiction of oppression

    Relational design and the contradiction of oppression

    Una charla en la sesión 8 de la Cátedra Diseño, Arte y Ciencia acogida pela Facultades de Artes y Diseño y de Ciencias Naturales e Ingeniería de la Universidad Jorge Tadeo Lozano (Colombia). Abstracto: El Diseño Relacional es una transformación profunda en la teoria y practica del diseño, en que se pierde el objeto para […] - Sep 21, 2021
  12. Monster aesthetics as an expression of decolonizing the design body

    Monster aesthetics as an expression of decolonizing the design body

    Angelon, Rafaela and Van Amstel, Frederick M.C. (2021) Monster aesthetics as an expression of decolonizing the design body. Art, Design & Communication in Higher Education, 20(1), pp. 83-102(20). https://doi.org/10.1386/adch_00031_1 - Jun 9, 2021
  13. Feral Creative Practices

    Feral Creative Practices

    This panel conversation was recorded at Uroboros 2021 Festival. It explores the possibility of returning to the wild, or bringing the wild back to human creative practices. Frederick contributed with comments on using this concept to decolonize design and art from domesticated attitudes, based on body discrimination and hierarchies. At 31:30, he performs a cat […] - May 17, 2021
  14. Design and Precarious Work in Digital Platforms (2020)

    Design and Precarious Work in Digital Platforms (2020)

    The Design & Oppression network produced a remote forum theater play on platform work and precarity in the USP design academic week of 2020. Young design students joined the forum to discuss the dystopian future of their profession while considering the dystopian present of other professions. Following the remote forum theater method, the spect-actors wore augmented reality […] - Dec 3, 2020
  15. The political body as a fulcrum for radical imagination in metadesign

    The political body as a fulcrum for radical imagination in metadesign

    Angelon, Rafaela; Van Amstel, Frederick M.C. (2020). The political body as a fulcrum for radical imagination in metadesign. In: Proceedings of the III Design Culture Symposium, Unisinos, Porto Alegre, Brasil. - Nov 9, 2020
  16. Thinking with the whole body

    Thinking with the whole body

    Thinking with the whole body (2020) was a workshop offered in UTFPR teaching seminars. The Technological University usually stimulates its students to think primarily with the brain, ignoring the biological and social support of this organ. Physical activity is restricted to complementary activities, which are isolated from the primary processes of learning, assessment, and knowledge […] - Apr 27, 2020
  17. Theater of the Techno-Oppressed

    Theater of the Techno-Oppressed

    Despite all the hype and hope around it, technology is not inherently good. Historically, technology has often intensified oppressions such as xenophobia, sexism, and racism. Social movements, activist groups, and oppressed people need to be aware of how technology does that and, especially, how it uncovers that under the pretext of neutrality. Theater of the […] - Apr 6, 2020
  18. Improvised Videos

    Improvised Videos

    Improvised Videos are short films recorded with smartphones to support a codesign process. They represent everyday scenarios where the design object plays a protagonist role. The interaction with the design object is depicted through variegated film and theater techniques such as enactment, role playing, props, puppets, cuts, and transitions. The main advantage of using video […] - Nov 1, 2018
  19. Interaction Design Theater

    Interaction Design Theater

    Interaction design, like theater, depends on the performances of human actors to realize its aesthetic expression. Interaction designers create software code much like theater scripts, while users often ignore them and improvise. Drawing from the analogy of Computer as Theater proposed by Brenda Laurel and the Theater of the Oppressed developed by Augusto Boal, this […] - Oct 31, 2018
  20. Designing oppressive and libertarian interactions with the conscious body

    Designing oppressive and libertarian interactions with the conscious body

    Gonzatto, R. F., & van Amstel, F. M. (2017, October). Designing oppressive and libertarian interactions with the conscious body. In Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems (pp. 1-10). ACM, New York, NY, USA, Article 22, 10 pages. DOI: https://doi.org/10.1145/3160504.3160542 - Oct 31, 2017
  21. Prosthesis: The Next Level (2016)

    Prosthesis: The Next Level (2016)

    Prosthesis: The Next Level (2016) is a speculative design mockumentary about the controversy generated by replacing healthy human limbs for advanced prosthetics in Curitiba, where great advancements in the field supposedly occurred. The mockumentary engaged with Curitiba’s municipal elections, particularly with a mayor candidate’s proposal to recover the city’s position as an international reference on […] - Nov 2, 2016
  22. The Conceal and Show Game (2015)

    The Conceal and Show Game (2015)

    The way Facebook conceals or shows up messages in the news feed is a mystery to most users. Facebook gives the impression that if a user posts a status update, all of her friends receive it in the timeline, but that is not always true. The Edgerank algorithm decides what is shown in the timeline based on three variables: This abstract […] - Jul 31, 2015
  23. The uses of the human body in CAD

    The uses of the human body in CAD

    Yesterday I was in Germany for a collaborative meeting with some researchers working with computing and spation reasoning. I presented a poster outlining the challenges of my PhD research. Schloss Etelsen, the venue, couldn’t be better for reflecting about space abstract modeling. Look at the site: Coincidence or not, the 19th century castle had been […] - Jul 1, 2011
  24. Bharatanatyam with projection mapping (2010)

    Bharatanatyam with projection mapping (2010)

    Projection mapping with a virtual trace of the dancer, with colors and tones changing according to the music. The show led by Caminho Vaikuntha band aimed to present a fusion of Hindustani music and western rock. The projection mapping represented the encounter of the two worlds in the body of the dancer. The projection mapping […] - Aug 24, 2010
  25. Critical games to reflect on violence

    Critical games to reflect on violence

    Often, videogames are considered the cause of inadequate violent acts. Traditional media prefer to find an easy culprit instead of discussing the broader problem: the origins of urban violence. The gamer that enacts an inadequate violent act would do it by the influence of videogames. To avoid this behavior, the gamer should not be exposed […] - Jul 7, 2010
  26. Tango DDR

    In my Interaction Design Foundations course, I explain to students that tangible interfaces are becoming widespread because they explore the human body as an input device. This makes the interaction more sociable and affective. In one class, I brought a Dance Dance Revolution pad for our students to experiment with and they took it to […] - Jul 7, 2010