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  1. Expansive Play

    Expansive Play

    I’m developing further the Lego Serious Play method to support Expansive Design, in particular, to represent tough contradictions in a humorous style. This is useful when people avoid talking about contradictions openly or deny their existence. The pretext of play enables critical voices and radical alternatives to emerge. References Van Amstel, Frederick M.C. (2021). The […] - Oct 31, 2018
  2. Participatory Undergrad Program Evaluation (2018)

    Participatory Undergrad Program Evaluation (2018)

    In 2018, the Catholic University of Parana set to revise all its undergraduate programs to find opportunities for more active learning. I was invited to create a workshop model to revise each course with the participation of its stakeholders. The undergraduate courses in Pharmacy, Biotechnology, Veterinary Medicine, and Dentistry adopted my workshop model, which called […] - Oct 31, 2018
  3. Strategic Planning for Hotmilk (2017)

    Strategic Planning for Hotmilk (2017)

    Hotmilk is an innovation hub inside the Catholic University of Parana which connects the University to the industry. In 2017, a new director was appointed to PUC Agency (its former name) and one of his first acts was to organize a participatory strategic planning session. I facilitated the session and helped to compile the results into […] - Oct 31, 2018
  4. Digital Trends Observatory (2015-2017)

    Digital Trends Observatory (2015-2017)

    In the Digital Design Trends Laboratory course, my students were requested to identify one digital design trend each week and post it in a Medium publication. Since they must not repeat a trend that has already been published, the publication topped 1.700 identified trends. This publication became the largest public repository of digital design trends in […] - Oct 31, 2018
  5. Expansive Design and Learning in a Software Studio

    Expansive Design and Learning in a Software Studio

    Unfinished post-doctoral research project at Post-Graduate Program in Informatics at PUCPR. Software studio is a pedagogical approach for learning while doing it in practice Interaction Design (CULÉN et al, 2014; BINDER et al, 2009; REIMER, 2003) as well as Software Engineering (HAZZAN, 2002; KUHN, 1998; TOMAYKO, 1996; TOMAYKO, 1991). Inspired by the way architects learn […] - Oct 31, 2018
  6. Improvised Video as a Medium for Learning and Designing Interactions

    Improvised Video as a Medium for Learning and Designing Interactions

    Frederick M. C. van Amstel, Rodrigo Freese Gonzatto, and Gláucio H. M. Moro. 2018. Improvised Video as a Medium for Learning and Designing Interactions. In Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems(IHC 2018), Raquel O. Prates, Heloisa Candello, André P. Freire, Isabela Gasparini, Marcelle Mota, and Bianchi Serique (Eds.). ACM, […] - Oct 31, 2018
  7. Interaction Design Theater

    Interaction Design Theater

    Interaction design, like theater, depends on the performances of human actors to realize its aesthetic expression. Interaction designers create software code much like theater scripts, while users often ignore them and improvise. Drawing from the analogy of Computer as Theater proposed by Brenda Laurel and the Theater of the Oppressed developed by Augusto Boal, this […] - Oct 31, 2018
  8. Designing for liberation

    Designing for liberation

    Design is often defined as a professional activity that produces physical and symbolic artifacts. However, in contemporary common parlance, the design word is also used to describe the characteristics of this professional activity’s products. Despite professionals claiming responsibility for these qualities, there is ample evidence that such qualities are not defined solely by professionals. Instead, […] - Oct 31, 2018
  9. Organizational Learning in Open Innovation Ecossystems

    Organizational Learning in Open Innovation Ecossystems

    Open Innovation inspires big companies to participate in entrepreneurial ecosystems, in the hope of promoting valuable organizational learning. Individual employees can learn together with individual entrepreneurs who are struggling to find a working business model, however, this learning might not be absorbed by the company. One of the reasons for that is the lack of […] - Oct 30, 2018
  10. Every breath you take: Captured movements in the hyperconnected city

    Every breath you take: Captured movements in the hyperconnected city

    Firmino, R; Van Amstel, F.M.C; Gonzatto, R. F. (2018). Every breath you take: Captured movements in the hyperconnected city. In: Christoph Lindner and Miriam Meissner, The Routledge Companion to Urban Imaginaries. Routledge, London. DOI: https://doi.org/10.4324/9781315163956-14 - Oct 21, 2018