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ProTesters: a board game for teaching the testing process

Gabriel Gonçalves Moreira, Andreia Malucelli, Sheila Reinehr, and Frederick van Amstel. 2022. ProTesters: a board game for teaching the testing process. In XXI Brazilian Symposium on Software Quality (SBQS ’22), November 07–10, 2022, Curitiba, Brazil. ACM, New York, NY, USA, 9 pages. https://doi.org/10.1145/3571473.3571503

Abstract: Despite being the most used approach in teaching software test- ing in Brazil, the traditional teaching method might not simulate, facilitate or motivate the learning of the testing process and its ac- tivities. As a result, undergraduate students may not understand a basic testing process and its components, nor be motivated to learn about the content. One approach that can facilitate the teaching of the software testing process and promote student motivation is educational games. Although there are several educational games for teaching software testing, no game was foun on literature that addresses the entire testing process, with its roles, artifacts and activities. This work presents the development of an educational game to support and motivate the learning of a basic software test- ing process. The research method was Design Science Research. For the development of the game, several playtestings were carried out to verify if the new proposal was able to motivate and teach the proposed content. To evaluate the fulfillment of the research objectives, an experiment was performed with 16 participants, and it was possible to verify a gain of specific knowledge of the par- ticipants after the experience with the game. In addition, positive effects were observed on motivational aspects perceived by the players with the game for the learning of the themes involved.

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