codesign
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Subverting generative AI by playing surrealist games
Abstract: Generative AI is flooding the internet with hyperreal images. Can surrealism save us from hyperrealism? Surrealism uncovers the reality that nobody wants to face: the surreal, i.e., the real that is more real than the real. This lecture introduces Pixelated Dreams, a surrealist game that uncovers the reality of generative AI. Instead of turning […] - Nov 10, 2024 -
Abstract: This lecture explores the expansive power of visual thinking as a tool for design research, problem-solving, and knowledge creation. Moving beyond common sense definitions of visual thinking, it focuses on how images try to capture partially known contradictions in codesign, moving the design process forward into changing reality. Lecture recorded in the Fall 2024 […] - Sep 6, 2024
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Storyblocks is the tridimensional equivalent of the storyboard: it represents the basic elements of a scene sequence in a film or animation movie through building blocks. After building the scene and materializing its components, the framing and camera movements can be experimented with using still photos or improvised videos. It is a fast low-fidelity technique […] - Mar 26, 2022
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Materiality in Codesign: interaction analysis of a design experiment with building blocks
Paschoalin, Larissa and Van Amstel, Frederick M.C. (2021). Materialidade no codesign: análise interacional de um experimento com blocos de montar (Codesign Materiality: interactional analysis of a building blocks experiment). Design e Tecnologia, 11(23). https://doi.org/10.23972/det2021iss23pp82-92 - Jan 12, 2022 -
Visual oxymoron is a graphic representation of a contradiction codesigned by those who face that contradiction in everyday life. In written language, an oxymoron is a figure of language that displays interconnected opposing ideas. A visual oxymoron displays the opposite forces of a contradiction in a single image. The representation can be made through visual […] - Jan 27, 2021
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This method uses Genis Carrera’s Values Deck to visualize the priorities of a group, project, or organization. The method is relatively simple: gathering the people involved to vote on the human values they want to produce together. Each card represents a human value, such as sustainability, creativity, wealth, etc. They are laid down on a […] - Jun 10, 2020
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Pattern-based collaborative design with cards deck
Abstract: At PUCPR’s Academy we offer students a handful of special card decks to help them learn about the possibilities for design. There is a deck on business models, another on user interface, a third on human values, and the collection is always growing. In this hands-on session, we will demonstrate how we let students […] - Nov 22, 2018 -
Design games are created for specific projects or reused from past projects to develop concepts that have real consequences in a participatory project. The outcomes of these games serve not only to inform but also to guide, plan, and frame the project, creating an environment conducive to more creative and informed decision-making. These games often […] - Sep 10, 2016
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Curitiba Traffic Education School visual identity (2016)
EPTRAN, Curitiba’s traffic education school, needed to codesign a logo with its supporting community. I helped them to organize a workshop in which traffic agents, mobility activists, teachers and drivers codesigned a visual identity for the school. The workshop used various techniques to support people in understanding the design possibilities and considering alternatives from their knowledge […] - May 13, 2016 -
Participation and transdisciplinarity
Participation is an issue that crosses the boundaries of a single discipline. Its fundamental assumption is that people can make better decisions together than led by a single discipline. To approach participation in the renovation of healthcare facilities, it is important to consider disciplines concerned with the built environment – Architecture, Engineering, and Construction (AEC), […] - May 15, 2014 -
Co-creation tools for Architecture
Today I found a very nice example of what I’m researching in my PhD program. Liz Sanders is a well know practitioner that have written mainly about using expressive tools for users to collaborate in design process. Her papers always have some colorful pictures like that: Today I discovered through a record talk she gave […] - Jun 28, 2011 -
Tools for concrete collaboration
The traditional free meeting model for participation where supposedly every stakeholder can talk about their concerns often doesn’t satisfy the participants, for many reasons. The consensus is built up on participant’s fatigue; when one give up discussing a project stake not because she start to agree, but because she’s too tired to discuss it. This […] - Apr 29, 2011