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Cultural studies

  1. The digital smoke: Infrastructural inversion of COVID-19 from the Yanomami perspective

    The digital smoke: Infrastructural inversion of COVID-19 from the Yanomami perspective

    Pelanda, M. F. L., & van Amstel, F. M. C. (2021). A fumaça digital: inversão infraestrutural do COVID-19 pela perspectiva Yanomami (The digital smoke: Infrastructural inversion of COVID-19 from the Yanomami perspective). International Journal of Engineering, Social Justice, and Peace, 8(1), 69-85. - Mar 18, 2021
  2. The Anthropophagic Studio:  Towards a Critical Pedagogy for Interaction Design

    The Anthropophagic Studio: Towards a Critical Pedagogy for Interaction Design

    Van Amstel, Frederick M.C and Gonzatto, Rodrigo Freese. (2020) The Anthropophagic Studio: Towards a Critical Pedagogy for Interaction Design. Digital Creativity, 31(4), p. 259-283. - Jul 25, 2020
  3. Anthropophagy traces in a cultural commons platform

    Anthropophagy traces in a cultural commons platform

    Van Amstel, Frederick. (2020) Anthropophagy traces in a cultural commons platform. Commoning Design and Designing Commons Workshop (position paper), Participatory Design Conference, Manizales. - May 18, 2020
  4. Design and Culture

    Design and Culture

    45 hours – Graphic Design — UTFPR This course ties the dots between design, culture, and society. Designers are producers and also reproducers of cultural artifacts, signs, and experiences. Being conscious of this fact helps them to find possibilities for changing oppressive cultural patterns and normalities. - Mar 28, 2020
  5. Design Livre: Cannibalistic Interaction Design

    Design Livre: Cannibalistic Interaction Design

    Van Amstel, Frederick M.C.; Vassão, Caio A.; Ferraz, Gonçalo B. 2012. Design Livre: Cannibalistic Interaction Design. In: Innovation in Design Education: Proceedings of the Third International Forum of Design as a Process, Turin, Italy. - Apr 9, 2012
  6. Interaction Design as a Cultural Project

    Interaction Design as a Cultural Project

    I’ve been very lucky to attend Interaction 12 in Dublin last week. Everything was so well organized and still with a human touch. The conference allowed a lot of networking between presentations. There was large corridors and rooms for side conversations, which for me are the best part of going to conferences. On the background […] - Feb 8, 2012
  7. Cannibalistic Interaction Design

    Cannibalistic Interaction Design

    Last week, I was in Italy for an academic forum about Latin perspectives on Design and I presented our view from Faber-Ludens Institute. I described the context where the Institute emerged and explained our Design Livre approach for project development. Previously, I used the translation Free Design, but from now on I’ll keep the original […] - Nov 9, 2011
  8. Interaction Design as Mediation

    Interaction Design as Mediation

    During my Master’s research, I looked for alternative views on Interaction Design that went further than User Interface Design. Most definitions say that the former is broader than the latter, but they didn’t provide clear objects to work with. David Malouf did a good job of extending Dan Saffer’s elements, but his foundations look still […] - Jul 26, 2011
  9. Cultural Studies of Design Fictions

    Cultural Studies of Design Fictions

    Design fictions are speculative scenarios about everyday use of new technologies. They are produced mainly by companies for branding their vision of the future, exploring popular imaginary and desires. Nokia Morph (2008), for example, is a short animation that shows how nanotechnology could be applied to cellphones to make them more flexible, durable and fashionable. […] - Jul 22, 2011
  10. Toy Hack for opening the cultural black box

    Toy Hack for opening the cultural black box

    Last saturday, I organized a Toy Hack workshop at the brazilian national design students meetup with the purpose of invinting young designers to open the black box of electronic products, mix it’s components and see what happens. The new frankentoys created by the participants are shown in this video (portuguese): Industrial Designers are commonly not […] - Jul 20, 2010
  11. Trends, cliches and cultural reproduction in Design

    Trends, cliches and cultural reproduction in Design

    Design is sometimes used as synonymous with innovation, creativity, innovation, cutting edge. But how much design is able to bring the new? The society fears and rejects movements that propose radical changes, such as the Landless Movement, hackerism and Punk, but deify changes proposed by design because this changes do not threaten the status quo, […] - Jul 9, 2010