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Speculative design

  1. Decolonizing Design Futures

    Decolonizing Design Futures

    Abstract: The never-fulfilling promise of a bright future has justified modern colonization for centuries. Modern design follows suit. Modern design has been exported to former colonies as a neutral, non-political way of making. The futures that came with them have contribute to maintain the coloniality of making, nurturing a sense of nostalgia and a conservative […] - Feb 28, 2024
  2. Designing between the possible and the impossible

    Designing between the possible and the impossible

    Abstract: The possible is relatively constituted to what is meant to be impossible. Whenever someone does something formerly known to be impossible, the possible expands, and a new frontier appears. Expanding this box is not trivial, though. Contradictions binding the dos and don’ts demotivate any naïve attempt to design at the border. Expansive design is […] - Oct 21, 2023
  3. Visionary photomontage

    Visionary photomontage

    Visionary photomontage are grayscale photos from the past edited to look like a scene from the future with a colorful technology of the future. Image sources are found in online repositories and archives, requiring to imagine possibilities of localized futuring. It is possible to use image generation AI such as DALL-E and Craiyon to produce […] - Sep 29, 2022
  4. Speculative design mockumentary

    Speculative design mockumentary

    A mockumentary movie about a future reality that could have happened in the past if a controversial technology of the present had become available in that past. Design mockumentaries aim at creating a reality that did not exist, does not exist, but that may exist sooner or later in the near future, as any design […] - Sep 29, 2022
  5. Historical ecosystem map

    Historical ecosystem map

    Map with a conceptual diagram of the ecosystem of interactions between people and objects in a specified past or future. These objects were firstly used as protagonists of an object theater (Buur & Friis, 2015) and, second, mapped to local ecology. Teachers provided a corkwood plate, pins, strings, Lego building blocks, and a printed map […] - Feb 3, 2022
  6. Object ecology map

    Object ecology map

    Showing an object that has endured many decades and telling the human stories that this object was part of, highlighting its relation to other objects, places, and people. The relations are drawn with strings tied to pins over several corkwood plates, which effectively grouped the objects. Can be used in Speculative Design to ground future […] - Feb 3, 2022
  7. Anachronistic photo

    Anachronistic photo

    It is a photograph taken from an existing technology that makes it look like a futuristic technology, usually taken with a macro lens and close framing not to be entirely recognizable. Can be used as a quick Speculative Design exercise or as a Cultural Probe. It is useful for engaging people who are not used […] - Feb 3, 2022
  8. Speculative rhythmanalysis

    Speculative rhythmanalysis

    Rhythmanalysis is a method developed by Henri Lefebvre and Catherine Regulier to grasp the rhythms of everyday life in urban space through an embodied and historicized approach. The researcher basically uses her/his/their body to feel, sense, and join the rhythm while developing critical consciousness of its historical origins. Speculative Rhythmanalysis is a derived method that […] - Feb 2, 2022
  9. Existential time and historicity in interaction design

    Existential time and historicity in interaction design

    Van Amstel, Frederick M. C. and Gonzatto, Rodrigo Freese. (2022). Existential time and historicity in interaction design. Human-Computer Interaction, 37(1), pp.29-68. DOI: https://doi.org/10.1080/07370024.2021.1912607 - Nov 17, 2021
  10. Design and Theater of the Oppressed

    Design and Theater of the Oppressed

    Summary: What does theater have to do with design? Theater of the Oppressed can provide great insights into recognizing and expanding the Designs of the Oppressed. Created by Augusto Boal in the 1970s, this form of theater became one of the most popular approaches for non-professional actors interested in doing politics through theater. The approach […] - Nov 3, 2021
  11. Domesticated futures and monster aesthetics

    Domesticated futures and monster aesthetics

    So far, design has contributed mostly to domesticate futures for the colonized. Nevertheless, design can also serve decolonizing practices that bring back the contradictory nature of human futures. The domestication of the future is a colonialist strategy that reduces existential time to a desirable space of possibilities that can be designed, packaged, and sold to […] - May 18, 2021
  12. Designing for Liberation

    Designing for Liberation

    As institutions or individuals, design bodies have been weaponized for war, colonization, racism, sexism, ableism, and other forms of oppression. This talk reports on the Designing for Liberation research program that, since 2010, engages diverse design bodies with the fight against all forms of oppression. This program unleashes designing potentials that have been prevented or […] - Apr 8, 2021
  13. When black people move, all the possibilities of future move with them

    When black people move, all the possibilities of future move with them

    Silva, R. L. P. da, Santos, M. R. dos, & Amstel, F. V. (2020). Quando o negro se movimenta, toda a possibilidade de futuro com ele se move (When the black’s people moves, all possibility of future with him moves). Albuquerque: Journal of History, 11(21), 132-150. https://doi.org/10.46401/ajh.2019.v11.9589 - Apr 15, 2020
  14. Theater of the Techno-Oppressed

    Theater of the Techno-Oppressed

    Despite all the hype and hope around it, technology is not inherently good. Historically, technology has often intensified oppressions such as xenophobia, sexism, and racism. Social movements, activist groups, and oppressed people need to be aware of how technology does that and, especially, how it uncovers that under the pretext of neutrality. Theater of the […] - Apr 6, 2020
  15. Every breath you take: Captured movements in the hyperconnected city

    Every breath you take: Captured movements in the hyperconnected city

    Firmino, R; Van Amstel, F.M.C; Gonzatto, R. F. (2018). Every breath you take: Captured movements in the hyperconnected city. In: Christoph Lindner and Miriam Meissner, The Routledge Companion to Urban Imaginaries. Routledge, London. DOI: https://doi.org/10.4324/9781315163956-14 - Oct 21, 2018
  16. Time Crisis (2017)

    Time Crisis (2017)

    Time Crisis (2017) is a speculative design mockumentary that provides a different explanation for Brazilian President Dilma Rousseff’s impeachment in 2016. After the next elections in 2018, several public actors acknowledged that President Rousseff was removed from office without sound evidence, which fueled the thesis of a parliamentary white coup. The mockumentary tells a different […] - Nov 2, 2017
  17. Prosthesis: The Next Level (2016)

    Prosthesis: The Next Level (2016)

    Prosthesis: The Next Level (2016) is a speculative design mockumentary about the controversy generated by replacing healthy human limbs for advanced prosthetics in Curitiba, where great advancements in the field supposedly occurred. The mockumentary engaged with Curitiba’s municipal elections, particularly with a mayor candidate’s proposal to recover the city’s position as an international reference on […] - Nov 2, 2016
  18. The ideology of the future in design fictions

    The ideology of the future in design fictions

    Gonzatto, R.F; Amstel, F.M.C.van; Merkle, L.E; Hartmann, T. 2013. The ideology of the future in design fictions. Digital Creativity. Vol. 24 (1). https://doi.org/10.1080/14626268.2013.772524 - Apr 29, 2013
  19. Futurologias design fiction museum

    Futurologias design fiction museum

    Futurologias is a virtual museum of design fiction, curated by Frederick van Amstel and Rodrigo Gonzatto since 2012. Works are selected and identified based on their respective ideology of the future. The museum already has more than 300 pieces, the largest collection of its kind in the world. Most of the stories are presented as […] - Apr 20, 2012
  20. Cultural Studies of Design Fictions

    Cultural Studies of Design Fictions

    Design fictions are speculative scenarios about everyday use of new technologies. They are produced mainly by companies for branding their vision of the future, exploring popular imaginary and desires. Nokia Morph (2008), for example, is a short animation that shows how nanotechnology could be applied to cellphones to make them more flexible, durable and fashionable. […] - Jul 22, 2011
  21. Consumption Agency (2010)

    Consumption Agency (2010)

    Consumption Agency is a speculative design project aimed at imagining what communism inside capitalism would look like. Roughly speaking, the business model is a combination of an advertising agency with a bank. Why so? Currently, goods and services are pushed to consumers, who have to choose and pay for each offer. Banks help consumers in […] - Jan 2, 2010