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Journal publications

  1. The Anthropophagic Studio:  Towards a Critical Pedagogy for Interaction Design

    The Anthropophagic Studio: Towards a Critical Pedagogy for Interaction Design

    Abstract: The design studio is the standard approach for interaction design education in the Global North. Nevertheless, in the Global South, this approach is not directly applicable due to authoritarian educational systems founded on colonialist ideologies. This research reports on an attempt to appropriate the design studio and fundamental interaction design concepts in Brazil. Following the anthropophagy tradition of hybridization, the foreign concepts […] - Jul 25, 2020
  2. Making dilemmas explicit through the use of a cognitive mapping collaboration tool

    Making dilemmas explicit through the use of a cognitive mapping collaboration tool

    Abstract: Dilemmas are pervasive in decision making. Although they offer the potential of reflecting on issues at stake from different perspectives, dilemmas often lead to paralysis for those encountering them. This study presents a three dimensional collaboration tool specifically developed to surface dilemmas in a multi-actor context. The assumption is that revealing and debating dilemmas encourage […] - Feb 20, 2017
  3. Design Livre: designing locally, cannibalizing globally

    Design Livre: designing locally, cannibalizing globally

    Design livre is a conversation among Brazilian people interested in recognizing the design made by everybody with the intention of scaling up scattered design efforts. Design livre approaches the matter from a cultural standpoint, positioning design as key activity for resisting the globalization of culture in Brazil. The globalized as much as the localized design […] - Jun 28, 2016
  4. The social production of design space

    The social production of design space

    Abstract: The production of design space refers to the activity of an individual or a group of individuals considering alternatives and possibilities for a design brief. Design studies often consider constraints to be a major determinant of design space, yet this paper introduces the notion of contradiction to underscore a dialectical determination of design space. The […] - May 2, 2016
  5. The Transformative Potential of Game Spatiality in Service Design

    The Transformative Potential of Game Spatiality in Service Design

    Background: Services have tangible and intangible aspects. Services are organized as a system of conceptual ideas (space of possibilities) and are enacted through social and physical arrangements (possibilities of space). Games are employed in service design to expand the space of possibilities with new insights; however, the possibilities of space are sometimes not recognized, experienced, […] - Mar 4, 2016
  6. Expensive or expansive? Learning the value of boundary crossing in design projects

    Expensive or expansive? Learning the value of boundary crossing in design projects

    Abstract: Boundary crossing is a strategy as well as a tactic to bridge the gap between different activities in an organization. In design projects, boundary crossing is mainly associated with strategies such as multidisciplinary teams, integrated delivery methods and collaborative technologies. The value of these strategies in practice depends on the negotiation around the object […] - Nov 18, 2015
  7. A leadership-as-practice perspective on design in architecture, engineering and construction projects: interaction analysis of a collaborative workshop

    A leadership-as-practice perspective on design in architecture, engineering and construction projects: interaction analysis of a collaborative workshop

    Abstract: This paper proposes an alternative perspective on the role of leadership in the context of collaborative practices in architecture, engineering and construction design. While most of current leadership literature is focused on outstanding individuals with abilities to influence others, the aim of this study is to focus on leadership as a set of emergent […] - Oct 21, 2014
  8. Expanding the representation of user activities

    Expanding the representation of user activities

    Abstract: Space is often designed based on the representations of user activities (i.e. lists, organograms or flowcharts) that streamline user activities in stepwise, oversimplified, representations that may leave insufficient room for future activity development. However, design can anticipate activity development if users are able to represent their own activities while participating in the design process. […] - Jul 15, 2014
  9. The ideology of the future in design fictions

    The ideology of the future in design fictions

    Abstract: The production of fictions within the design field are not disinterested speculations about distant futures, but intentional political actions in the present time. Fictions can entertain as much as cause social friction. This article discusses three sources of design fictions: a global information technology company; an art school in the UK; and a design […] - Apr 29, 2013