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Student work

  1. Monster aesthetics as an expression of decolonizing the design body

    Monster aesthetics as an expression of decolonizing the design body

    Angelon, Rafaela and Van Amstel, Frederick M.C. (2021) Monster aesthetics as an expression of decolonizing the design body. Art, Design & Communication in Higher Education, 20(1), pp. 83-102(20). - Jun 9, 2021
  2. The digital smoke: Infrastructural inversion of COVID-19 from the Yanomami perspective

    The digital smoke: Infrastructural inversion of COVID-19 from the Yanomami perspective

    Pelanda, M. F. L., & van Amstel, F. M. C. (2021). A fumaça digital: inversão infraestrutural do COVID-19 pela perspectiva Yanomami (The digital smoke: Infrastructural inversion of COVID-19 from the Yanomami perspective). International Journal of Engineering, Social Justice, and Peace, 8(1), 69-85. - Mar 18, 2021
  3. The political body as a fulcrum for radical imagination in metadesign

    The political body as a fulcrum for radical imagination in metadesign

    Angelon, Rafaela; Van Amstel, Frederick M.C. (2020). The political body as a fulcrum for radical imagination in metadesign. In: Proceedings of the III Design Culture Symposium, Unisinos, Porto Alegre, Brasil. - Nov 9, 2020
  4. Matters of Care in Designing a Feminist Coalition

    Matters of Care in Designing a Feminist Coalition

    Eleutério, Rafaella P. and Van Amstel, Frederick M.C. Matters of Care in Designing a Feminist Coalition. (2020). In: Proceedings of the 16th Participatory Design Conference. Manizales, Colombia. DOI: https://doi.org/10.1145/3384772.3385157 - Jun 13, 2020
  5. Reflective Practice in software development studios: findings from an ethnographic study

    Reflective Practice in software development studios: findings from an ethnographic study

    Dors, Tania M.; van Amstel, Frederick M.C.; Binder, Fabio; Reinehr, Sheila dos Santos; Malucelli, Andreia. (2020). Reflective Practice in Software Development Studio: findings from an ethnographic study. In: Proceeding of the 32nd Conference on Software Engineering Education and Training (CSEE&T), Munich. 10.1109/CSEET49119.2020.9206217 - May 19, 2020
  6. Trajectory and traits of devigners: a qualitative study about transdisciplinarity in a software studio

    Trajectory and traits of devigners: a qualitative study about transdisciplinarity in a software studio

    Harmuch Neto, Elias; van Amstel, Frederick M.C.; Binder, Fabio; Reinehr, Sheila dos Santos; Malucelli, Andreia. (2020). Trajectory and traits of devigners: a qualitative study about transdisciplinarity in a software studio. In: Proceeding of the Conference on Software Engineering Education and Training (CSEE&T), Munich. 10.1109/CSEET49119.2020.9206180 - May 19, 2020
  7. When black people move, all the possibilities of future move with them

    When black people move, all the possibilities of future move with them

    Silva, R. L. P. da, Santos, M. R. dos, & Amstel, F. V. (2020). Quando o negro se movimenta, toda a possibilidade de futuro com ele se move (When the black’s people moves, all possibility of future with him moves). Albuquerque: Journal of History, 11(21), 132-150. - Apr 15, 2020
  8. Conscious Periphery COVID-19 communication

    Conscious Periphery COVID-19 communication

    Conscious Periphery is an emergency outreach activity funded by UTFPR to fight misinformation about the COVID-19 in vulnerable communities around the university. To reach this aim, the students involved in the activity will collaborate with community leaders to find the right tune as well as with healthcare professionals to deliver the correct information. The messages […] - Apr 9, 2020
  9. The reflective practice in a software studio

    The reflective practice in a software studio

    Nowadays, the technology permeates nearly every aspect of our lives then it is usual to expect that the number, size, complexity, and application domains of developed software will continue to grow, as well as the problems with cost, timelines and quality of software products development. This scenario demands even more skilled software developers that blend […] - Mar 27, 2020
  10. Senses: Escape the Maze

    Senses: Escape the Maze

    Senses is a co-op iPhone game for two players in just one device: one plays with the headphones on and eyes closed, while the other plays with the touchscreen. Players receive complimentary and exclusive information that they need to interpret together in order to survive the maze threats. This app was developed by students from […] - Jun 11, 2018
  11. Rogério Virtual Pet

    Rogério Virtual Pet

    Rogério Virtual Pet is an Apple TV app for parents who want to teach good habits to kids without steering them too much. The virtual pet lives like a tamagotchi that grows and interact with kids about their daily responsibilities. The app was created by students of the Apple Developer Academy PUCPR 2018 cohort. - Jan 11, 2018
  12. Deixe_me

    Deixe_me

    Deixe_me is an interactive short movie produced by Erick Gustavo e Marta Heupa to address the contradiction between the need for self-presentation and the risk of cyberbullying in social media. Students began by investigating overexposure in social media. They were invited to discuss the topic with high school students. They learned that overexposure created many […] - Mar 31, 2016
  13. Depression and I

    Depression and I

    This is a short animation movie produced by Marcos Balbinot to express his experience of going through depression. The movie tried to convey the prejudices faced by people with this mental condition, in an attempt to reduce it. The movie has attracted more than 75.000 viewers and hundreds of comments on Youtube. Marcos developed his […] - Mar 31, 2016
  14. Enigmatron

    Enigmatron

    Enigmatron is an analog synthesizer designed by Diogo Mattana to explore the subtleties of musical sound. The synthesizer is based on a tape potentiometer that modulates the digital sound according to the wishes of the musician. In the context of a Digital Design bachelor, this final work is not just a functional prototype, but also […] - Mar 31, 2016
  15. Guanabana thing at the DesignLab

    Guanabana thing at the DesignLab

    As part of the Collaborative Future Making master class, a group of students (Thijs Baltes, Alex Ceha, Riccardo Rigo and Isabel Pfab) designed a thing to intervene with the incipient DesignLab at the University of Twente. The group mapped the contradiction that was pressing the DesignLab development at its early stage: the lack of a […] - Apr 21, 2015