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Serious gaming

  1. Idea Market

    Idea Market

    Idea Market is a design game I developed for pitching and developing ideas while looking for partners in entrepreneurship programs. Participants start alone with their idea and progress by selling it to someone who is willing to give up his or her own idea. It is a very competitive game since nobody wants to give […] - Nov 1, 2018
  2. LegoML

    LegoML

    Unified Modeling Language (UML) is a set of standard diagrams and notations for creating software. We created at PUPCR a physical version of these diagrams with Lego to enable the participation of designers, clients, and users in software architecture and modeling activities. The concrete representations help the participants understand and make good use of software […] - Nov 1, 2018
  3. Expansive Play

    Expansive Play

    I’m developing further the Lego Serious Play method to support Expansive Design, in particular, to represent tough contradictions in a humorous style. This is useful when people avoid talking about contradictions openly or deny their existence. The pretext of play enables critical voices and radical alternatives to emerge. - Oct 31, 2018
  4. Strategic Planning for Hotmilk

    Strategic Planning for Hotmilk

    Hotmilk is an innovation hub inside the Catholic University of Parana which connects the University to the industry. In 2017, a new director was appointed to PUC Agency (its former name) and one of his first acts was to organize a participatory strategic planning session. I facilitated the session and helped to compile the results into […] - Oct 31, 2018
  5. Educational Game Design

    Educational Game Design

    Educational Game Design is a 45 hours graduate course from the Design program of Federal University of Paraná (UFPR). The course was delivered in collaboration with prof. Andre Battaiola. The syllabus includes readings on Game Design and Cultural Historical Activity Theory. The initial classes reproduced some experiments with entertainment and educational games. The Silent Game […] - Apr 28, 2016
  6. The Transformative Potential of Game Spatiality in Service Design

    The Transformative Potential of Game Spatiality in Service Design

    Background: Services have tangible and intangible aspects. Services are organized as a system of conceptual ideas (space of possibilities) and are enacted through social and physical arrangements (possibilities of space). Games are employed in service design to expand the space of possibilities with new insights; however, the possibilities of space are sometimes not recognized, experienced, […] - Mar 4, 2016
  7. Organization change at a major hospital

    Organization change at a major hospital

    Clinics Hospital of Paraná had problems to coordinate the work of the surgery unit, materials unit and the surgery center. The patients were already suffering from the bad effects of their political fights. I was called to conduct a pilot study if my design games could help overcome the struggle. The hospital was undergoing a major organization […] - Dec 13, 2015
  8. Expensive or expansive? Learning the value of boundary crossing in design projects

    Expensive or expansive? Learning the value of boundary crossing in design projects

    Abstract: Boundary crossing is a strategy as well as a tactic to bridge the gap between different activities in an organization. In design projects, boundary crossing is mainly associated with strategies such as multidisciplinary teams, integrated delivery methods and collaborative technologies. The value of these strategies in practice depends on the negotiation around the object […] - Nov 18, 2015
  9. Analog Social Networking Game

    Analog Social Networking Game

    The functioning of Facebook is a mystery to most of its users, but an actual divider of social groups. Facebook gives the impression that if a user posts a status update, all of her friends receive it in the timeline, but that is not always true. The Edgerank algorithm decides what is shown at the timeline based on three variables: Affinity: […] - Jul 31, 2015
  10. Double stimulation experiments

    Double stimulation experiments

    For my PhD research, I had to do some experiments in design education. Design education is characterized by a learning-by-doing approach when the learner is pushed to take the lead of experimentation. This represents a problem for design educators who also want to test the research hypothesis within teaching activities since it is not easy […] - Dec 20, 2014
  11. Game spatiality

    Game spatiality

    I’m developing a concept to understand how board games are employed to produce a social space among the players where conflict is enacted and worked out. Game spatiality is the sense of being in a space produced by playing a particular game. This sense is gradually developed through the bodily actions of players trying to […] - Aug 14, 2014
  12. The Expansive Hospital Game

    The Expansive Hospital Game

    The Expansive Hospital is a board game in which players collaborate and compete to build a hospital with plastic blocks. Players have to build and treat patients at the same time, since the hospital is under constant expansion. There are many different kinds of patients and plastic blocks necessary to treat them. Designing the blocks […] - Nov 12, 2013
  13. Making games to communicate research findings

    Making games to communicate research findings

    After two years conducting field studies about the participation of healthcare professionals in construction projects, I decided to make a board game based on my findings. The target players are those same professionals I’m studying. The idea is that the construction and healthcare professionals can switch their roles for a while and understand their different […] - Apr 4, 2013
  14. A Problem-Solving Game for Collective Creativity

    A Problem-Solving Game for Collective Creativity

    I presented a drafty paper at INSCOPE, a conference about Social Innovation. My goal was to get some feedback about the theoretical framework I’m working on to link creativity to organizational change. Instead of taking creativity as an eureka moment or as talent of an individual, I take it as a social process. According to […] - Oct 27, 2011
  15. CICITY

    CICITY

    Co-creation of an Interaction Installation for the 2nd International Innovative Cities Conference, held in Curitiba, Brazil. The main conference’s theme was about the responsibility of individual’s action on the macro scale, bringing speakers like Fritjof Capra, Steven Johnson, and Jaime Lerner to discuss it. The main hall of the conference had an interactive wall with […] - Jul 22, 2011
  16. Critical games to reflect on violence

    Critical games to reflect on violence

    Often, videogames are considered the cause of inadequate violent acts. Traditional media prefer to find an easy culprit instead of discussing the broader problem: the origins of urban violence. The gamer that enacts an inadequate violent act would do it by the influence of videogames. To avoid this behavior, the gamer should not be exposed […] - Jul 7, 2010