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Teaching

  1. Design and Culture

    Design and Culture

    45 hours – Graphic Design — UTFPR This course ties the dots between design, culture, and society. Designers are producers and also reproducers of cultural artifacts, signs, and experiences. Being conscious of this fact helps them to find possibilities for changing oppressive cultural patterns and normalities. - Mar 28, 2020
  2. Creativity

    Creativity

    30 hours – Graphic Design — UTFPR Students are at their first semester, still realizing what they have gotten into. The course aims at exciting them with the creative possibilities of Graphic Design. I start by telling them that design is not drawing, but drawing, and other forms of craft, helps them express their creativity […] - Mar 28, 2020
  3. Designing for Social Innovation

    Designing for Social Innovation

    60 hours – Bachelor in Design – UTFPR This studio course lets students discuss and realize the role of design in increasing or decreasing social inequalities. To realize that, they must develop a design project together with a disenfranchised community. Before joining a community, however, they must learn how to design together. Hence, the course […] - Mar 23, 2020
  4. Apple Developer Academy PUCPR

    Apple Developer Academy PUCPR

    Since 2013, Apple has a partnership with several Brazilian Universities to offer an educational program to attract and train new software developers in their mobile application ecosystem. The program is called Apple Developer Academy and it includes everything a newcomer needs to develop a new app. The program is customized for each partnership to better […] - Mar 28, 2019
  5. Human Computer Interaction

    Human Computer Interaction

    32 hours – Graduate course in Informatics program at PPGIA/PUCPR. This course introduces Human Computer Interaction as a field for interdisciplinary research related to Computing. The main concern of this field is the behavior of humans when interacting with the computer and when interacting with other humans through the computer. Issues such as usability, accessibility, […] - Aug 15, 2018
  6. Digital Design Final Work

    Digital Design Final Work

    Regular course – 160 hs – Digital Design Bachelor – Catholic University of Paraná This course guides Digital Design students in their final work assignment. The assignment consists of developing a project in any domain of Digital Design: digital video, games, animation and hypermedia. Students have total freedom to do what they want in their projects, however, they […] - Aug 8, 2016
  7. Digital Design Trends Laboratory

    Digital Design Trends Laboratory

    Regular course – 40hs – Digital Design Bachelor – Catholic University of Paraná This course helps students find a relevant topic for their final graduation work. They learn how to deal with trends and receive the task to identify today’s digital design trends. The trends identified are published in an online magazine. At the end […] - Aug 8, 2016
  8. Interaction Design

    Interaction Design

    Regular course – 80 hs – Digital Design Bachelor – Catholic University of Paraná This course develops student’s creative and critical skills related to technology and society. Since the Digital Design Bachelor has already separate courses on Usability, Information Architecture, Ergonomics and Interface Design, the Interaction Design course focuses on what is particular from this discipline: […] - Aug 8, 2016
  9. Information Architecture

    Information Architecture

    Regular course – 40hs – Digital Design Bachelor – Catholic University of Paraná Information architecture is presented as a means to structure, organize and access information in diverse systems. The course introduces the 7 process of Information Architecture: planning, gathering, classifying, managing, navigating, visualizing and retrieval. During the class, practical exercises are proposed for each process. […] - Aug 8, 2016
  10. Design Thinking

    Design Thinking

    Course open to all undergrad students of Catholic University of Paraná. The purpose is to engage them with multidisciplinary projects. Syllabus: Typology of design thinking, wicked problems, co-creation, grassroots design, participatory design, design livre, multidisciplinary collaboration. Specific skills: Create viable projects from different people’s desires and needs Collaborate with experts from many disciplines Deal with wicked problems […] - Aug 7, 2016
  11. Service Design

    Service Design

    Regular discipline – 16 hs – Post-graduation in Digital Business – Positivo University In this course, students learn how to attract and retain users of a service. They develop their service ideas through a teaching game called Ideas Market, explained in the video below. The class becomes a studio for service design entrepreneurs. Low tech materials […] - Aug 11, 2015
  12. Collaborative Future Making

    Collaborative Future Making

    Prof. Pelle Ehn from Malmö University gave a Masterclass at the University of Twente about the latest advances in his research group from the 2nd of February to the 17th of April of 2015. This course was based on a book called Making Futures. Frederick assisted Prof. Ehn and delivered two lectures on representing social contradictions. This “master class” […] - Jan 19, 2015
  13. Ergonomics and Usability

    Ergonomics and Usability

    Regular discipline – 24 hours – Graduate Course on Interior Design – Sustentare Business School Three Cognitive Psychology theories are presented: Information Processing, Activity Theory and Embodied Cognition. The first one show students how the mind works, the second one helps working with social constrains and the third one accounts for affect and emotions. For […] - May 12, 2010
  14. Interaction Design

    Interaction Design

    Regular discipline – 30 hours – Graduate Course on Web Development – UEM. This course is a Design introduction for programmers. Design is presented in a practical manner in order to show how it´s methods can help the team collaborate to achieve the best Web user experience. Each student group had to create a Web […] - Apr 10, 2010
  15. Interaction Design Foundations

    Interaction Design Foundations

    Regular discipline – 40 hours – Graduate Course on Interaction Design – Faber-Ludens. The goal of this discipline is to engage students into deep reflexion about the possibilities of Interaction Design. The biggest challenge is to make them perceive that Interaction Design is not tied to any particular technology. It does what it says: it […] - Jul 9, 2009
  16. Usability and Ergonomics of User Interfaces

    Optional discipline – 30 hours – Undergrad Course on Design – Unisul This was the first discipline in the optional Digital Design emphasis. The Bachelor encompass all the areas of Design, but in the last year they can get emphasis on one area. In this discipline, they have to perceive that their generic methodologies could […] - Jul 7, 2009
  17. Sociology of Technology

    Sociology of Technology

    Regular discipline – 24 hours – Graduate Course on Interaction Design – Faber-Ludens. Technology can be used for social control or for social freedom. The main goal of this discipline was to demonstrate the social impact of technology and to inspire designers to be conscious of it´s accountability. Adopting the Social Design approach, students had […] - Jul 4, 2009
  18. Feasibility Design

    Optional discipline – 30 hours – Undergrad Course on Design – Unisul At the last discipline of the Digital Design emphasis, students has to learn how to develop a viable product for the local market. They has to prove that their projects would be feasible culturally, economically and technologically. Project management, business plan and technology […] - Jul 12, 2008
  19. Graphic Animation for the Internet

    Graphic Animation for the Internet

    Regular discipline – 80 hours – Undergrad Course on Web Design – Opet This was the first contact students had with the Macromedia Flash software, an major tool for web designers. In order to create a ludic context for learning software operations, students were assigned to produce a short animation movie. Before using Flash, they […] - Jul 7, 2006
  20. Writing for the Web

    Writing for the Web

    Regular discipline – 60 hours – Undergrad Course on Web Design – Opet The Web Design Course at this University was considered a Communication Course, so this discipline was fundamental to them. The first discussion was about linguistic bias against people that didn’t have concluded their basic studies. In Brazil, there are many people that […] - Jul 7, 2006
  21. Literary Analysis and Expression

    Regular discipline – 30 hours – Undergrad Course on Design – Unisul A writing course for designers. Most students didn’t like to write, so this was a tough discipline. In order to motivate students, they were challenged to start a blog about any professional topic they like. This was the first blogging experience for some […] - Jan 7, 2006