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  1. Commoning design and designing commons

    Commoning design and designing commons

    Abstract: This workshop explores the relevance of the notion of commons as an objective, and commoning as a way of doing and being for design. We invite the PD community to reflect on ways in which these concepts help us critically protect and support sustainable futures for communities of humans and non-humans. How can participatory […] - Jun 24, 2020
  2. Matters of Care in Designing a Feminist Coalition

    Matters of Care in Designing a Feminist Coalition

    Abstract: Recent literature on Participatory Design describes the act of designing coalitions around a matter of concern. This paper challenges the notion of concern as the ontological basis of coalitions. Coalitions are, in fact, political organizational forms that have a long history in civil rights movements, characterized by the provisional union of different oppressed groups […] - Jun 13, 2020
  3. Reflective Practice in software development studios: findings from an ethnographic study

    Reflective Practice in software development studios: findings from an ethnographic study

    Abstract: Over the last two decades, software educators have adopted new approaches, techniques, and tools for practical learning. Previous research has found that studio-based learning is suitable for learning the practical aspects of software engineering. This research strand recognizes reflective practice as a characteristic feature of software development studios. However, they did not show how […] - May 19, 2020
  4. Trajectory and traits of devigners: a qualitative study about transdisciplinarity in a software studio

    Trajectory and traits of devigners: a qualitative study about transdisciplinarity in a software studio

    Abstract: Contemporary software engineering requires multidisciplinary teams, organized in different roles to collaborate. Among the roles, two are consolidating as complementary opposites: the developer and the designer. These roles require different backgrounds and skills, which makes the developer-designer collaboration quite difficult sometimes. Intending to bridge the gap between these two roles, some students are pursuing […] - May 19, 2020
  5. Anthropophagy traces in a cultural commons platform

    Anthropophagy traces in a cultural commons platform

    Position paper for the workshop Commoning Design and Designing Commons. Abstract: Anthropophagy points to the practice of hybridizing foreign cultures with local cultures to counter colonialism. An infrastructure trace ethnography being conducted in Corais Platform database reveals evidence of anthropophagy in members’ interaction. The preliminary findings present a challenging narrative to designing commons and commoning design: […] - May 18, 2020
  6. When black people move, all the possibilities of future move with them

    When black people move, all the possibilities of future move with them

    Abstract: The aim of this paper is to identify how the Brazilian black movement appropriates Afrofuturist language as a strategy of resistance to racism. The analysis is based on a literature review on the studies of identity representation (Stuart Hall), Black Movement (Nilma Lino Gomes) and Afrofuturism (Ytasha Womack). This study shows how design techniques […] - Apr 15, 2020
  7. Improvised Video as a Medium for Learning and Designing Interactions

    Improvised Video as a Medium for Learning and Designing Interactions

    Abstract: The video format has a long history in Human Computer Interaction research, in particular, in documenting interactions in usability tests and ethnographic studies. This format is also employed, to a lesser extent, to improvise new interactions, such as in video prototyping, collaborative videoing and design fictions. This makes video interesting for studio-based education in […] - Oct 31, 2018
  8. Every breath you take: Captured movements in the hyperconnected city

    Every breath you take: Captured movements in the hyperconnected city

    Abstract: Movement and connection have always been closely linked not only to mundane aspects of human life but also to urban form, on which they have a particular influence. Recent technological innovations have increased the scale of spatial movements and social connections to an unprecedented extent, making them a constant theme in contemporary urban imaginaries. In […] - Oct 21, 2018
  9. Designing oppressive and libertarian interactions with the conscious body

    Designing oppressive and libertarian interactions with the conscious body

    Abstract: Human-Computer Interaction literature often includes the allegory of computers oppressing users through badly designed interfaces. Analyzing this oppression relation through the critical pedagogy of Paulo Freire, it is possible to say that computers are not oppressors, yet they can be considered oppressive if one social group is using it to oppress another. This article introduces […] - Oct 31, 2017
  10. Making dilemmas explicit through the use of a cognitive mapping collaboration tool

    Making dilemmas explicit through the use of a cognitive mapping collaboration tool

    Abstract: Dilemmas are pervasive in decision making. Although they offer the potential of reflecting on issues at stake from different perspectives, dilemmas often lead to paralysis for those encountering them. This study presents a three dimensional collaboration tool specifically developed to surface dilemmas in a multi-actor context. The assumption is that revealing and debating dilemmas encourage […] - Feb 20, 2017
  11. Design Livre: designing locally, cannibalizing globally

    Design Livre: designing locally, cannibalizing globally

    Design livre is a conversation among Brazilian people interested in recognizing the design made by everybody with the intention of scaling up scattered design efforts. Design livre approaches the matter from a cultural standpoint, positioning design as key activity for resisting the globalization of culture in Brazil. The globalized as much as the localized design […] - Jun 28, 2016
  12. The social production of design space

    The social production of design space

    Abstract: The production of design space refers to the activity of an individual or a group of individuals considering alternatives and possibilities for a design brief. Design studies often consider constraints to be a major determinant of design space, yet this paper introduces the notion of contradiction to underscore a dialectical determination of design space. The […] - May 2, 2016
  13. The Transformative Potential of Game Spatiality in Service Design

    The Transformative Potential of Game Spatiality in Service Design

    Background: Services have tangible and intangible aspects. Services are organized as a system of conceptual ideas (space of possibilities) and are enacted through social and physical arrangements (possibilities of space). Games are employed in service design to expand the space of possibilities with new insights; however, the possibilities of space are sometimes not recognized, experienced, […] - Mar 4, 2016
  14. PhD thesis - Expansive design: designing with contradictions

    PhD thesis – Expansive design: designing with contradictions

    Abstract: This thesis looks at the practice of design as it emerges in architectural design and service design. The lens adopted considers design both as an activity as well as a space full of contradictions, which are accumulated tensions. Design activity is a professional occupation that interacts with other activities, whereas design space is a […] - Dec 14, 2015
  15. Expensive or expansive? Learning the value of boundary crossing in design projects

    Expensive or expansive? Learning the value of boundary crossing in design projects

    Abstract: Boundary crossing is a strategy as well as a tactic to bridge the gap between different activities in an organization. In design projects, boundary crossing is mainly associated with strategies such as multidisciplinary teams, integrated delivery methods and collaborative technologies. The value of these strategies in practice depends on the negotiation around the object […] - Nov 18, 2015
  16. A leadership-as-practice perspective on design in architecture, engineering and construction projects: interaction analysis of a collaborative workshop

    A leadership-as-practice perspective on design in architecture, engineering and construction projects: interaction analysis of a collaborative workshop

    Abstract: This paper proposes an alternative perspective on the role of leadership in the context of collaborative practices in architecture, engineering and construction design. While most of current leadership literature is focused on outstanding individuals with abilities to influence others, the aim of this study is to focus on leadership as a set of emergent […] - Oct 21, 2014
  17. Coralizando book

    Coralizando book

    Coralizando is a collaboration guide for the creative economy. This book was written as a companion to Corais, an online platform for collaborative project management. The users of the platform suggested writing the book after the success of the Design Livre book, with the intention of feeding new platform users with the concepts for organizing […] - Sep 13, 2014
  18. Expanding the representation of user activities

    Expanding the representation of user activities

    Abstract: Space is often designed based on the representations of user activities (i.e. lists, organograms or flowcharts) that streamline user activities in stepwise, oversimplified, representations that may leave insufficient room for future activity development. However, design can anticipate activity development if users are able to represent their own activities while participating in the design process. […] - Jul 15, 2014
  19. Design livre at Corais Platform: an experience in cultivating a design commons with free software

    Design livre at Corais Platform: an experience in cultivating a design commons with free software

    Corais (Portuguese word for “coral reefs” and “choirs”) is an online platform for organizing projects with collaborative tools such as blog, text processing, task management, social credits, spreadsheets, polls, wiki and videoconference. These tools were developed using Drupal, a free software content management system, tailored to enable the appropriation of open design practices in Brazil. […] - Apr 21, 2014
  20. Contradictions in the design space

    Contradictions in the design space

    Abstract: The design space is a concept often used to encompass all possible designs for a given brief, impossible to be determined, but passive of manipulation by creative designers. The concept as such cannot prevent deterministic accounts of design activity. With the aim of overcoming determinism, this concept is reconsidered beyond the cognitive realm, as […] - Feb 17, 2014
  21. Grounding the flying triangle: activity theory and the production of space

    Grounding the flying triangle: activity theory and the production of space

    Abstract: Space is a fundamental issue in organizing yet remains unexplored by cultural historical activity theory. The growing interest for this theory in organization studies asks for reflecting on the role of space in activity. The activity system model — a triangle-shaped diagram that is often used to study organizations within this theory — is […] - Feb 14, 2014
  22. Visualization Tools for Self-Representation in Healthcare Design

    Visualization Tools for Self-Representation in Healthcare Design

    Abstract: Healthcare space is designed based on representations of activity — such as types, organograms, or workflows — that often do not match the real activities of nurses, doctors, and technicians. This is not necessarily a problem, since activities can adapt to new space, but there is a risk of hindering activity development while operating […] - Aug 8, 2013
  23. The ideology of the future in design fictions

    The ideology of the future in design fictions

    Abstract: The production of fictions within the design field are not disinterested speculations about distant futures, but intentional political actions in the present time. Fictions can entertain as much as cause social friction. This article discusses three sources of design fictions: a global information technology company; an art school in the UK; and a design […] - Apr 29, 2013
  24. Design Livre: Cannibalistic Interaction Design

    Design Livre: Cannibalistic Interaction Design

    Abaporu, the most valued Brazilian painting. Tarsila do Amaral (1928). Abstract This paper provides a historical account of cannibalism as used to explain how Brazilians integrate foreign cultural influences into their own and introduces a design praxis based on it. From Modernism to Digital Culture, cannibalism is a recurring tactic used to overcome cultural traditions […] - Apr 9, 2012
  25. Design Livre book

    Design Livre book

    A book written by 12 people in one week using open source collaborative tools. The book’s aim is to introduce the Free Software philosophy in the Design community. I participated in helping to organize the process and designed some parts of it, like the book layout and its cover. The book is distributed as a […] - Feb 11, 2012
  26. A Problem-Solving Game for Collective Creativity

    A Problem-Solving Game for Collective Creativity

    I presented a drafty paper at INSCOPE, a conference about Social Innovation. My goal was to get some feedback about the theoretical framework I’m working on to link creativity to organizational change. Instead of taking creativity as an eureka moment or as talent of an individual, I take it as a social process. According to […] - Oct 27, 2011
  27. Collaborative Planning for Healthcare Environments

    Collaborative Planning for Healthcare Environments

    Abstract: The research goal is to develop tools for bridging participant’s abstraction gap within healthcare facilities projects. Tools that help participants create and manipulate representations of abstract concepts like space use and time management based on participant’s concrete experience. It’s important that these tools can be used both in group meetings and individual contexts for […] - Jul 1, 2011
  28. Almanaque 2010 - Faber-Ludens Interaction Design Yearbook

    Almanaque 2010 – Faber-Ludens Interaction Design Yearbook

    The yearbook showcase Interaction Design student work from Faber-Ludens Institute, Brazil. Projects range from desktop applications to public services, all designed with the human being in mind. Get a look at inspiring new ideas for interacting with people through old and new technology! Language: Portuguese / English Editor: Frederick van Amstel The print version of […] - Feb 15, 2011
  29. From Interfaces to Interactions: Participatory Design of the BrOffice.org Portal

    Abstract The complexity of communication processes mediated by technology has attracted the attention of several areas. In a pragmatic perspective, Interaction Design strives for designing these medias for a particular community, however this process occurs within a political scenario of cultural conflicts. The option of participatory design advocates the individual´s autonomy to develop social uses […] - Jul 7, 2010
  30. Power over Mediated Agency and its Ethical Implications for Interaction Design

    Abstract There is little discussion about power within Interaction Design field. To call attention to this issue, we present a model for discussing conflicts that arises at the human-artifact interface. We argue that artifacts support human behavior by providing adaptations, but these adaptations can expand or restrict human actions. Human action cannot be fully controlled […] - Jul 7, 2010